Hand of Skadi: Chapter 2 – Mularn
Hand of Skadi is a Dark Age of Camelot series of articles which cover the Midgard PvE campaign up to level 35 from the perspective of a Norse Hunter.
A slideshow of all the images in this post.
Chapter 2 – Mularn
Mularn is the second major town you visit after Hafheim, and caters for characters level 10-14.
After teleportation I look around and notice I am outside a large Nordic hut, Chieftain Feidrid is standing in front of me. He bids me welcome to the town.
He states that new faces are always welcome in town as there is a lot of work to be done. King Eirik has personally assigned Feidrid with the training of new recruits.
He sends me to remove the threat caused by the skeletons outside of town.
The skeletons are walking around aimlessly near the village surrounded by other animals.
I dispatch them without problem. I then return to Viking Esben.
I find Vinadr in the smithy, he offers me a hat which I refuse. He asks me for a favor.
He wants me to recover a lost heirloom that he suspects was taken by the hill people.
Killing them turns up a bracelet. So I return to Vinadir.
Vinadir is grateful and offers a leather belt for a reward, he moves off to tell his brother Gustadf.
The view of the gates of Jordheim is visible from Mularn and is rather impressive.
Finn is a Kobold, a short creature with blue skin. I think they look more alien than the Trolls.
He tells me about the wood-eater ants which are eating the wood supplies for the town, and offers me a reward for killing some of them.
I engage them and collect their mandibles and return to Finn.
She instructs me to slay patrolling bear men (vendos) grunts who have recently captured a tower in order to help convince them to reconsider.
With the patrol slain I return to Viking Kreimhilde with the news.
Returning to Danica she confirms this, she thanks me and plans to take up the matter with the town council.
She wishes me to hunt down blodfelag scouts and recover any intelligence that may provide to be useful to the defence of Mularn.
After finding a scout hidden in the tree I return to her with the battle plans.
Returning to Kreimhilde she forwards the intelligence on to Chieftain Feidrid to aid in the defence planning.
The portal to the Shrouded Isles is a impressive looking landmark outside of Mularn
Hrolf wants me to retrieve his favourite stein from the overgrown hobgoblin that stole it.
Some people’s priorities are amazing.
When I return with his mug, Hrolf offers me a helmet that he’s been working on.
I forget all about his lack of realm war priorities.
I find Geri the Crooked and Freki the Deceitful near a campfire and they make me an offer.
To steal a Midgard Banner from outside Jordheim and he will give me a magical coin.
I have no loyalties to the shadowblade, so I give up the name.
She gives me a token to give to Chieftain Feidrid which turns out to be a nice little reward for my service.
She tells me that she has learned that the Fire Giant Surt, the leader of the Muspelheim Fire Giants is behind the towns current troubles.
A guard intercepted a vendo messenger and found out that inside the captured fort is the vendo leader, Matic.
She gives me a necklace which will disguise me was a vendo so I can enter the fort and I am to search for any links between Matic and Surt.
I equip my special necklace and my appearance changes to that of a vendo, I approach the fort with caution.
He explodes in flames, and I make a hasty exit.
Viking Kreimhilde analyses a rune I found and determines that it is definitely a symbol of the Fire Giant Surt, and that Matic had the same symbol marked on his forehead.
He sends me to speak to Gular, the stable master and travel to Fort Veldon delivering a mesage to General Kaiven.
As the heavens open and the rain starts to fall, I purchase a ticket from Gular.
He lends me a horse and I and head towards Fort Veldon and onwards to Chapter 3.
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