Wrath of Heroes v0 12 0 Patch Notes
The new Wrath of Heroes patch is on the patch servers and the servers are live they will remain up all weekend.
Wednesday November 23, 21:00 to Monday November 28, 15:00 (GMT).
- New Heroes (White Lion and Runepriest)
- Reward Spinner
- New Scenario (Black Fire Pass)
- Lobby Changes
Current Beta Test Times and Known Issues
Playtest Times and Dates
Dreamhack / Thanksgiving Weekend Extravaganza
Play non-stop from Wednesday 11/23/2011 4pm ET 9pm GMT through Monday 11/28/2011 10am ET 3pm GMT!
The following is a list of known issues with the current build:
- Graphics: Occasionally VFX will stick on characters during game play. Projectiles sometimes appear to move slowly. Sometimes the cursor will remain onscreen when using RMB to look around.
- Audio: Voice-over for newer Heroes has not been implemented. The announcer voice is currently not functional.
Please note that known issues will be removed and moved to the patch notes section below when resolved. If you find any other issues, email them to firstname.lastname@example.org. General feedback can be directed to email@example.com.
Highlights for week of 11/23/2011
Aessa the White Lion makes her debut!
- A White Lion who guards and defends her allies.
- Gets more powerful when nearby allies are attacked.
- Redirects damage intended for her allies to herself instead.
Gromki the Runepriest shatters your expectations!
- A Runepriest who focuses on making enemies more vulnerable.
- Applies potent long-duration debuffs.
- Can end his own debuffs in exchange for damage spikes.
Along with the new Heroes above, we’ve given a little love to all the Heroes. For example, fan favorites Felicia and Glowgob are back. But they aren’t the only ones; there is a virtual cornucopia of Hero options available in this build for your testing pleasure. Play them all over the long holiday weekend and give us your feedback! For a full list of Heroes and the changes to each individual Hero in this build, see the patch notes.
Get a preview of our new reward mechanism in its first iteration. The reward spinner will now pop up after you leave a scenario. There will be a number of reels available based on how you and your team performed in the scenario. The more reels you earn, the more you can win! See the patch notes for a full description of the mechanic and its current implementation.
In this build we have yet another way to prove your dominance in a three-way! This time around, the battle is centered in Black Fire Pass. The mad dash for Runes is on! Get three and rake in points for your team. Don’t let people steal your Runes though, or you’ll have to take the battle to them and get them back.
Patch Changes for Week of 11/23/2011
Due to a number of changes in the data being stored and how we store the data on characters, we’ve performed a wipe of specific account data for this phase of Beta.
The following items have been reset:
- Friends list (see notes on reciprocal friends list)
- All account gameplay statistics (kills, deaths, scores, etc.)
- Any and all account progression (XP, Level, tactics)
- Any account customization (tactics and skin preferences)
Any display names with a length greater than 20 characters have also been reset. Those players will be prompted to enter a new name when they enter.
Thanks for your understanding.
The Heroes available for this phase of Beta has changed.
The full list of heroes available in this build is as follows:
- Aessa the White Lion
- Amenadresh the Liche Priest
- Bax the Black Orc
- Conrad the Warrior Priest
- Durrig the Engineer
- Felicia the Bright Wizard
- Glowgob the Shaman
- Gromki the Runepriest
- Ikkrik the Gutter Runner
- Ilanya the Sorceress
- Kaelin the Dryad
- Korelei the Witch Elf
- Korith the Shadow Warrior
- Nethys the Vampiress
- Thagison the Slayer
- Volrik the Marauder
- Zathis the Assassin
- The maximum range of most long-range attacks is now universally 65 feet. Ilanya and Korith remain at 100 foot ranges
- Fixed several snare effects which were unintentionally stacking together.
- Fixed several sprint effects which were unintentionally stacking together.
- Djaf’s Curse: This ability no longer reduces the target’s crit chance. Instead, it now temporarily negates the target’s armor.
- Djedra’s Undying Legions: This new ability replaces Neru’s Protection. Creates a field which heals allies in the area for a portion of the damage they deal.
- Neru’s Protection: This ability has been removed, and replaced by Djedra’s Undying Legions.
- Sakhmet’s Sandstorm: The effect of this ability now moves with the target instead of being anchored to the ground. The sandstorm visual effect has been slightly adjusted.
- Usekhp’s Desiccation: The effect of this ability now moves with the target instead of being anchored to the ground. This ability has a new visual effect around the target.
- Bax’s base movement speed has been slightly increased.
- Conrad’s damage has been increased.
- Conrad’s armor has been increased.
- Conrad’s base movement speed has been slightly increased.
- Divine Aegis: This ability now absorbs damage, and repeatedly causes area healing around Conrad.
- Sigmar’s Wrath: The damage and healing from this ability are now area effects around Conrad.
- Durrig’s damage has been slightly reduced.
- Felicia’s damage has been reduced.
- Ikkrik’s damage has been slightly reduced.
- Ilanya’s damage has been reduced.
- Kaelin’s base movement speed has been slightly increased.
- Kaelin’s damage has been slightly increased.
- Korith’s damage has been slightly reduced.
- Nethys’s base movement speed has been slightly increased.
- Thagison’s base movement speed has been slightly increased.
- Volrik’s base movement speed has been slightly increased.
- Terrible Embrace: Fixed a bug which caused visual effects to occasionally not be displayed.
- Zathis’s base movement speed has been slightly increased.
- Ambush: Fixed a bug which occasionally caused this ability to root the target even when not used from stealth.
- Cloak of Shadows: Fixed several damage-over-time effects which were not being correctly removed by this ability.
Black Fire Pass makes its debut!
- Battle for control of Runes within the crumbled majesty of the Dwarf towers of Black Fire Pass.
- Kill players for points, and secure any 3 Runes in your team’s tower to quickly gain points over time. Do not let the other team take your Runes! Protect them at all costs – and don’t let an enemy team gather 3 Runes either! Get out there and get them for yourself.
- The lighting in Mourkain Temple has been improved to add to the ambience of the zone.
- The lighting in The Arena has been improved to add to the ambience of the zone.
- To assist in Beta testing, experience rewards for all Scenarios remain drastically increased. Please note that these experience rates are strictly for Beta, and are not representative of actual progression times post-launch.
- The amount of experience needed to gain each level has changed. Just as with experience rewards, please keep in mind that these level requirements are strictly temporary for Beta testing.
- The Loading Screen has been modified to provide information about the current scenario. This replaces the separate tutorial comic window that presented this information previously. Once the zone is loaded, you will be able to press any key to continue and enter the scenario proper. This will give you time to read the information on the loading screen before being dumped into the scenario.
- Kill messages will now show how many scenario points were awarded to your team for the kill (where applicable).
- We’ve tweaked how points are awarded in scenarios where killing a player awards points.
- Non-player entities in the world will no longer be targetable via Tab targeting; this includes turrets, totems, and the like.
- Tab Targeting will no longer get stuck if a non-player entity (turret, totem, etc.) is targeted via clicking.
- Made additional adjustments to the tab targeting mechanic to make it feel smoother and more intuitive.
- / commands will no longer accept partial input. This has been done to prevent confusion when typing in commands.
- Objectives on the mini-map will now show prior to the match starting.
- Legacy art in the client has been updated to reflect the Wrath of Heroes style.
- The formula for calculating the player’s personal score within a scenario has been modified based on feedback and metrics. This formula may change again in the future based on additional Beta testing feedback.
- The level cap for characters has been adjusted. There is no longer a cap at level 40 – instead, you will continue to gain XP even at level 40. Upon finishing level 40 you will increase your Mastery Tier, becoming level 1 in the new Mastery Tier, and continue leveling up to 40 for that Tier. The rewards and benefits for leveling and obtaining Mastery Tiers will be added in subsequent beta phases.
As the first iteration and phase of our rewards system, we have implemented a Reward Spinner window that will load as players return to the lobby at the end of every scenario.
- There are a number of reels on the Reward Spinner and the number of reels available will be based on the performance of the player and their team in the scenario. Achieve more in each game to unlock more reels, increasing your chances of higher rewards.
- To see what you won, click the spin button and wait for the spinning reels to settle.
- Currently Gold is the only reward granted in varying amounts. Additional rewards will be added in future builds. Note: The rates and chances of rewards are placeholders and subject to change as we expand the system and gather feedback.
- Gold gained is shown at the top-right of the Lobby screen. Note: Gold cannot currently be used.
All current friend lists have been wiped to accommodate the changes below:
- Friend Invites are now reciprocal meaning that the player you are attempting to friend will get the invite and must approve the invite before they are added to your list. Once accepted, the friend invite will add that player to your list and you to their list.
- Friend invites will give you a notification in the bottom right of the screen when they are sent. The player that sent the invite will appear in your friends list with a note that invite is pending. To accept the invite, right click on their name and choose the appropriate entry.
- You will now receive notifications in the bottom right when friends perform certain events like logging in and out of the game.
- Upon death, the respawn window has been updated. It now combines the ‘hero selection’ screens with the countdown timer to make it simpler to change up your strategy and get back into the fight.
- The Wave timer will now allow you to respawn anytime after the initial countdown has expired. Once the countdown has finished, the ‘Respawn’ button will be available and remain available until you are ready. This is a change from the previous iteration where the ‘Respawn’ button had to be pushed before the wave timer counted down or it would require you sit through another wave.
- The placements of a number of onscreen elements have been modified slightly to allow for better viewing.
- Kill alerts that are located under the mini-map have been changed to a simpler format and color-coded to show which teams are involved.
- Kill alerts will no longer appear when a non player entity (ex. Turret) has been killed.
- When a non player entity (ex. Turret) gets a kill, the kill messages will indicate the controller properly.
- You can now invite players to your warband by name via a dedicated interface in the ‘Warband’ menu. Previously you could only invite players that were on your friends list from an auto-populated list of friends.
- The profile page now includes your current Mastery Tier as well as your level. (See the progression notes for more on Master Tiers.)
- Clan Tags have been added to the profile page. Clan Tags can be up to four characters and are prefaced onto your display name in the game. Clan Tags can be changed once set and are subject to the same rules and terms of service as display names.
- The Best Moments section will now highlight the best statistics on a per-match basis. Best scores on a per-Hero basis have been moved to the ‘Hero Stats’ page.
- Support has been renamed to ‘Assists’ and the values for this statistic tweaked slightly to better represent its purpose.
While we work on the progression systems further and react to your feedback, Tactics have been disabled for this build. Thank you for testing them in our previous Beta Phase. Tactics will be replaced with a more robust system soon so keep your eye out!
- The icons and layout of the Heroes pages has been updated.
Last Game Stats:
- The end of game notification that identifies how many matches you have participated in will now use the proper value. This fixes an issue where it was reported the number of wins and not total matches.
- The Hero Stats page has been added to show per-hero statistics and details. A full list of all Heroes played can be found here and you can see exactly how good you were on each Hero as well as your best overall statistics.
- Fixed an issue where the Hero Records would not report properly if a hero used to get the score was no longer available for play.
- Zone audio has been implemented for the existing scenarios.
- Created a variety of new ability effects for new heroes and iterated the effects of others
- Added VO for several new characters, and new lines for old ones