Warhammer 40K: Space Marine – Review
THQ‘s Warhammer 40K: Space Marine released on September 6, 2011 is a wonderful addition to the studios fantastic work in the Warhammer 40K universe, being a big fan of Dawn of War 1&2 I give this new game a go and share my thoughts.
My reviews are simple, my impressions in a bullet point format of what is good and bad about the game. I have yet to try the multiplayer side of the game, and I may cover that in another review.
To start with I had a problem purchasing the game, even though it was a game for Steam, you couldn’t buy it in the UK from Steam because of agreements with GAME. The way I found around this was to purchase the game from another website which offered the CD KEY to activate on Steam.
- The graphics are fantastic, it’s really atmospheric.
- The space marine you play is overpowered.
- Health doesn’t regenerate, you have to do a finishing move on the enemy to regen health.
- The story is enjoyable.
- Enemies require different tactics to fight, you can’t just tank everything.
- Jetpacks offer a diferent play style and are super fun.
- A number of weapons to gain and switch to, you can do this through the game.
- There is no co-op campaign – missed trick here.
- You die a number of times, which is to be expected, but the restore points aren’t too frequent.
- The levels are fairly linear (less so with a jetpack).
- Restoring health can sometimes be quite difficult during large scale combat.
This is a fantastic game, one of the best in the franchise. It’s great to play one of these characters in person instead of our usual RTS outings.